

Had we found the boss too difficult, though – or too easy – we could have simply adjusted our World Level. My Devastator could go toe-to-toe with him for short periods of time, while the Pyromancer could dish out plenty of fire damage, and the Trickster could slow down time and give us some breathing room. Not only did he have a gun that shot lightning, but he could teleport around the battlefield, leave mines in his wake and surround himself with a metallic shield. The boss fight in particular was a tough experience. After a few rounds of low-powered goons, we started to encounter beefier soldiers armed with machine guns, melee warriors with dual hooks and, finally, a superpowered boss enemy who had abilities much like our own. That turned out to be a very good thing, since generic enemy soldiers were only the first threat that we faced. (Image credit: Square Enix) Outriders enemies and World Level My party members also found equipment better suited to their classes, which meant that we were all much better at dealing damage and staying alive toward the end of the demo. While I started out with a set of low-powered pistols, I was eventually able to equip a devastating shotgun, which let me chase enemies and annihilate them up close. Each new level brings with it a respectable boost to your health, as well as the ability to equip more powerful gear. This meant I could take and recover damage with a kind of equilibrium that (usually) kept me alive and out of trouble.ĭefeating enemies and completing quests also grants experience points, which help you level up. As a Devastator, my health increased every time I shot an enemy at close range, or hit one with a melee attack. You don’t need to waste time hunting for health packs or burden a player with the thankless job of keeping everyone’s health up. One thing I especially enjoyed was that each class has a different way to heal itself. This meant that I was often at the front of the fray, soaking up damage while my two teammates kept back and weaved in and out of the crossfire.
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For example: as a Devastator, I could pound the ground to stun enemies, shield myself with a stone skin to absorb damage and – my personal favorite – leap high in the air, then slam myself into an enemy to break shields and deal massive damage. There will also be a fourth class available, but the devs wouldn’t even hint at what it would be just yet.)Įach class has access to three different abilities, which determine how they’ll tackle the enemies that come their way. (In the final game, your party makeup can be whatever you want it to be, of course. As such, we had one member of each class present: an ideal party to tackle whatever Enoch could throw at us. I also had the opportunity to sync up with other players, and happened to be on a network with two other journalists. That’s because I was prompted to choose one of three classes: a balanced Pyromancer, a dexterous Trickster or a sturdy Devastator. While the story changed considerably after the prologue, the gameplay changed even more. This all felt tight and satisfying, but left me wondering when Outriders was going to do something to distinguish itself.

During the prologue, I also learned the basics of moving and shooting, as I had to fight back against the planet’s native wildlife and some soldiers who had gone rogue. The planet has a breathable atmosphere and plenty of flora and fauna, but it also has a mysterious black goo that attacks people and kills them – usually. Things go awry almost instantly, of course. Specialized soldiers known as Outriders are along for the ride, to help survey and map the new planet. In the somewhat-distant future, Earth is ruined, and a small bastion of settlers set up camp on the Earthlike planet after 80 years in cryogenic suspension. After customizing a character (sex, skin color, name, face, scars – you know the drill), I learned about the planet Enoch, where humanity would make its last stand. My demo began with a lengthy tutorial, which also set up the ambitious sci-fi story.
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PS5 and Xbox Series X lifecycles: How long will these new consoles last?.Mechanically, People Can Fly’s games are things of beauty, and that alone made Outriders worth checking out. While the company’s games don’t always have the most coherent storylines, I can’t think of a single company that makes shooting feel more weighty or satisfying. In case you’re not familiar with People Can Fly, it’s the Polish developer behind cult-classic shooters like Painkiller, Bulletstorm and Gears of War: Judgment.
